AI Insights · Timothy · April 2022
Top 5 Casual Games on iOS in Australia - Q1 2022
Discover the performance trends of the top 5 casual games on iOS in Australia during Q1 2022, including downloads, revenue, and active users.
The first quarter of 2022 saw significant activity in the casual games category on the iOS platform in Australia. Here, we break down the performance of the top 5 games based on weekly downloads, revenue, and active users, as provided by Sensor Tower.
Lightning Link Casino Slots from Product Madness saw a steady revenue stream, with weekly revenue peaking at around $771K in early January and stabilizing near $706K by the end of March. Downloads fluctuated, peaking at 4.1K in the first week of January and closing the quarter at approximately 3.5K. Active users started from 35.3K at the beginning of January and saw a slight decline to 31.3K by the end of March.
Candy Crush Saga by King experienced varied weekly revenue, starting at $323K in late December and ending at about $286K in the last week of March. Downloads saw a significant drop from 12.7K in late December to around 9.6K by the end of the quarter. Active users remained relatively stable, beginning at 129.8K and ending at 123.5K.
Slotomania™ Slots Machine Game from Playtika LTD had its revenue peaking at $291K in early January and tapering off to $197K by the end of March. Weekly downloads increased from 795 at the end of December to roughly 1.1K by the end of the quarter. Active users showed a slight growth, starting at 5.8K and ending at 5.7K.
Cashman Casino Slots Games, another title from Product Madness, maintained a consistent revenue, starting at $232K and peaking at $282K in mid-January before stabilizing around $253K at the end of March. Downloads started at 2.5K and slightly decreased to 2K by the end of the quarter. Active users saw a minor decline from 19.5K to 17.4K.
Heart of Vegas - Casino Slots, also by Product Madness, had weekly revenue starting at $299K and fluctuating to end at $254K. Downloads showed an upward trend from 931 at the end of December to 1.8K by the end of March. Active users rose from 5.3K to 5.7K during the same period.
For more detailed insights and data on app performance, visit Sensor Tower.